Thursday, December 10, 2009

What is Storyboard for


Storyboards are used in television and film to help the director give the story to his crew. To show the viewer through the use of figures, visual effects and camera angles. When directors first start thinking about their storyboard they create a story in their mind. They think of all the camera angles, visual effects and how the figures will interact in their mind. They try to create an extraordinary story in their head to attract the viewer (YOU) In order for the storyboard to be entirely effective it can't be a passive document. When done properly, a storyboard serves as a central design, meeting the needs of many team members including graphics artists, video personnel and programmers

Another function of a storyboard is to help the team communicate during the training development process. This communication is very important in working with a large team as in the movie King , produced in 1996. Figures help the director explain to the crew how they are going to record the film and how to present it to the audience. Sometimes the director wants special effects to be added to the film, but his budget might not be that big so the director will have to change the story to fit there budget.

The next process in making storyboards is the Visual Effects. The Visual Effects are an important part in the storyboards it adds a special touch of creativity to your film. You don't need visual effects in the film, it is an option in you film that will cost you !

Camera angles are an important expects in your film because the camera angles determine where the viewing audience will look. If you want your audience to look at a certain object you must turn there attention to it by focusing on that object and maybe you might try blocking something out. Then you will have your audiences attention and you may do what ever else you have to, it could be scaring them are just surprising them or what ever you do.


All of these listed above are of the utmost importance to your storyboard, if you are having trouble with your storyboard here are some links to other web sites with information to help you in your search to create your storyboard.

thanks Brother Eddie Sotomeyer for the above.....

What is Blue-ray






Blu-ray, also known as Blu-ray Disc (BD), is the name of a next-generation optical disc format jointly developed by the Blu-ray Disc Association (BDA), a group of the world's leading consumer electronics, personal computer and media manufacturers (including Apple, Dell, Hitachi, HP, JVC, LG, Mitsubishi, Panasonic, Pioneer, Philips, Samsung, Sharp, Sony, TDK and Thomson). The format was developed to enable recording, rewriting and playback of high-definition video (HD), as well as storing large amounts of data. The format offers more than five times the storage capacity of traditional DVDs and can hold up to 25GB on a single-layer disc and 50GB on a dual-layer disc. This extra capacity combined with the use of advanced video and audio codecs will offer consumers an unprecedented HD experience.

While current optical disc technologies such as DVD, DVD±R, DVD±RW, and DVD-RAM rely on a red laser to read and write data, the new format uses a blue-violet laser instead, hence the name Blu-ray. Despite the different type of lasers used, Blu-ray products can easily be made backwards compatible with CDs and DVDs through the use of a BD/DVD/CD compatible optical pickup unit. The benefit of using a blue-violet laser (405nm) is that it has a shorter wavelength than a red laser (650nm), which makes it possible to focus the laser spot with even greater precision. This allows data to be packed more tightly and stored in less space, so it's possible to fit more data on the disc even though it's the same size as a CD/DVD. This together with the change of numerical aperture to 0.85 is what enables Blu-ray Discs to hold 25GB/50GB. Recent development by Pioneer has pushed the storage capacity to 500GB on a single disc by using 20 layers.

Blu-ray is currently supported by about 200 of the world's leading consumer electronics, personal computer, recording media, video game and music companies. The format also has support from all Hollywood studios and countless smaller studios as a successor to today's DVD format. Many studios have also announced that they will begin releasing new feature films on Blu-ray Disc day-and-date with DVD, as well as a continuous slate of catalog titles every month. For more information about Blu-ray movies, check out our Blu-ray movies and Blu-ray reviews section which offers information about new and upcoming Blu-ray releases, as well as what movies are currently available in the Blu-ray format.

Here are some tips for writing music:


Find Your Own Sound.
It is very easy to fall into the trap of writing a song that mysteriously sounds like every other song out there. Be original. Be you. Try to find and develop your own musical sound.

Don't Be Afraid to Experiment.
This will help you find your own sound. Songwriting is often an ethereal miracle borne of the cosmic aligning of the stars combined with a spate of genius--so it sometimes seems. Experimenting with songwriting can take you in musical places you never knew you could go.

Play to Your Strengths.
Once you know your strengths and your musical sound, work to develop them. Become a specialist in that genre. You don't need to be a jack-of-all-trades when it comes to writing music.

Lyrical and Musical Originality.
Writing the lyrics is just about as important as writing the music. Together, the lyrics and the music are the song . You need both, and they both need to be original and unique.
Persevere. Don't give up. So many songwriters are still writing music only because they never give up; they didn't listen to the naysayers.

Vijana na Software


Imegundulika ya kwamba Vijana wengi wa Tanzania waliobahatika kujifunza na kumiliki Computer, wamekua na Software nyingi sana katika Computer zao (installed) huku zikiongozwa na software za muziki: (Dj, burning, player, editing, converter), graphic design, picture na video editing. Zikifuatiwa na nyingine nyingi ambazo huendana na kazi/professional Fulani kama Benki, Sheria, Makampuni, Dini, Ulinzi na uchunguzi, Hospitali n.k

Tofauti ni kwamba wengi wame/wana “install” softwares ambazo kweli zinaweza vutia lakini haziwanoi – Vipaji, elimu na hata kuleta pesa, yaani inakua tu “just for leisure and proudness/majigambo!”Au nikusema kwamba Computer inatakiwa iwe na Harddisk kubwa ili itunze mafaili ya software kali...kali ulizonazo?

Vijana watumiaji wa Computer (software) na internet, ni muhimu kuzingatia mahitaji muhimu hasa yenye kuleta faida unapojihusisha na Computer (software) /internet.
Muda unakwenda, nguvu zinaisha, macho yanaumia na mwanga mkali, majukumu yanazidi, umri unasonga, software mpya zinazidi kuja na kwa ubora wa juu na pesa zinazidi kutumika mno! Jitahidi uwe mbunifu, ujitume mwenyewe na utafute ushirikiano na wenzio.

Bila kusahau: Uchaguzi mzuri wa software ni kuokoa muda, nguvu, majukumu, hofu na PESA.

GUNDUA: Hakuna software iliyotajwa kama mfano, kwani Vijana ndio wanazijua zaidi, maana wana muda wa kuzitafuta na wana kazi nyingi za kufanya kupitia hizo software.

Imeandikwa na:

DAVID KABATI

Guidelines for producing a short documentary

Before shooting the film
The starting point is, of course, to think of an interesting topic that all the members of the group are enthusiastic about. It is hard to give advice about this phase, except "be patient."

It is important to formulate the basic idea of the film as precisely and clearly as possible. If you do not know why you want to make this film, what it is about and where the story is going, then it might not be a very good idea for a film.

If you haven't previously worked in the documentary genre, it is a good idea to find some examples that you can draw inspiration from before laying down the aesthetics and method of your film.

Discuss whether you prefer to have television or film documentaries as your primary source of inspiration. If you lean toward TV documentarism, the library – in Aarhus, especially the State and National Library – can be helpful (although it may take a few days to get the programmes). If you prefer documentary films, then (again in Aarhus) Filmhuset is the place to seek inspiration.

Find a selection of different documentaries, discuss the qualities of each film and note the good elements. This will probably give you an idea of how you want to structure your own film. During these screenings, however, keep in mind that most documentaries are not made on the same basis as the short fiction film – this limits the degree to which you should be inspired.



The preparation phase is very time consuming in the documentary genre. It requires thorough research on your topic or source of inspiration. In order to get a fairly good understanding of your person and his or her story you need to visit him or her and make some test interviews. This will give you an impression of the person's limits and boundaries, and what s/he is willing to talk about.

If possible, bring a video camera (to the first meetings) to find out how the person reacts to the camera, and to let him/her get used to its presence before the actual shoot. It also gives you a chance to map the different locations and thus plan more precisely what you want to be in the film (a test film is the basis for working out a fairly accurate storyboard/preliminary script.)



As regards the screenplay, there are different ways of structuring the material in a documentary. In "Looking Two Ways" (1996) Toni de Bromhead examines the different forms of narration in a documentary film. She draws up four narrative principles (modalities). 1) The Linear Narrative Form, also known as classic Hollywood storytelling; 2) the Discursive Narrative Form, which gives priority to information, facts and logic; 3) the Episodic Narrative Form, which juxtaposes situations that have no narrative or causal relations, and 4) the Poetic Narrative Form, which is built up around visual poetic associations.

The point is, of course, that the modalities (which structure the filmed material) involve the spectator in different ways. Bromhead says that one of the ways of making the viewer identify with the characters of the story is by using the rules for linear structure:

The ideal situation for realising a classic linear narrative remains the one of finding a charismatic personality who is working towards a goal along a road that is beset by frustrating obstacles (Bromhead, p. 38).

Thus, it might be helpful to look into the models for fiction already as you develop the idea, or as you write the script. At any rate you should consider how to catch the viewer's attention and keep his interest – and in this connection the modality you choose is important.

To those who question whether clarity is all that important, I can only say that it is the most important quality in the making of a film. [...] just as important as clarification, I think, is the need to simplify. A film director must have a sense of simplification. (François Truffaut, 1985, pp. 17 and 93)

A slogan like "Keep It Simple, Stupid" (K.I.S.S.) (David Mamet: On Directing Film) applies to the documentary as well.



The camera plays a role: it acts on the sender's (i.e. your) behalf. Remember that the camera angles and movements are significant for the degree to which you express respect for, solidarity with, antipathy against, etc., the people in the film. (In some respects you always make films about yourself – even though you are working in groups). Before the shoot starts make sure you have agreed on certain principles for operating the camera (of course this is of special importance if the camera is operated by more than one member of the group).

A set of rules was drawn up every time [ed. that we were making films] – as a sort of denial of being able to have everything. I simply believed – and still believe – that the more precise your choices are, the more things you have excluded, the more inspired you can be within the framework that you have set for yourself. [...] Rules: To choose to give up something or other. To choose some simple moves, some simple means (Jørgen Leth in Leifer, 1999, p. 89; our translation).

It is a good idea to draw up a set of rules, some aesthetic narrative guidelines for what you can and cannot do. This will save you many discussions during the shoot and will ensure you a fairly coherent style (it easily becomes rather mixed with more than one director).

For instance, you can make rules about the interviews and the rooms where they should take place; whether or not the interviewer should be visible in the picture; whether the camera movements should be calm or swift; in which rooms or situations the camera should be on a tripod or handheld; whether the persons should be filmed from below, at eye-level, from above; if the interviewer's questions should be cut out (in which case a certain interview technique is required); whether you want to use voice-over commentary, and so on and so forth.

Note that one of the dangers of operating with a set of aesthetic rules (like using the storyboard method) is that the interviewee may become too "stiff" and tense. The rules are only meant to be guidelines – not dogmas – and you should be willing to change them as you go along.



There are many ethical questions involved in the production of a documentary. From the beginning you must consider whether you are portraying people appropriately. Are you twisting in any way the image(s) of your subject(s)? What should and should not be shown? (Is it essential to show a very messy kitchen?) Are you crossing their boundaries? Are you invading or exposing their privacy? Will they feel good about the film afterwards? How will the film influence their lives? and so on. Along with a documentary film project come some moral obligations, and the responsibility for the people involved goes beyond the finished film; you also have a responsibility for the emotional aftermath of the film. Respect for the people involved (which includes an honest representation of them) must come before making a great film.



In his article "The Voice of Documentary," Bill Nichols writes:

Documentary displays a tension arising from the attempt to make statements about life that are quite general, while necessarily using sounds and images that bear the inescapable trace of their particular historical origin. These sounds and images come to function as signs; they bear meaning, though the meaning is not really inherent in them but rather conferred upon them by their function within the text as a whole. We may think we hear history or reality speaking to us through a film, but what we really hear is the voice of the text, even when the voice tries to efface itself (Nichols in Rosenthal, 1998, p. 52).

It is important that you reflect on what sort of "voice" you want in your film already in the preparation phase (before working out a storyboard). For a theoretical background you might want to look into Nichols's four "Documentary Modes of Representation" (in Representing Reality, 1991): 1) The Expository Mode: The viewer is addressed directly "with titles or voices that advance an argument about the historical world," and often images merely become illustrations of what the authoritative commentary (voice of God) maintains. A logical connection between sequences is predominant. 2) The Observational Mode: The camera acts as 'a fly on the wall,' style and mise-en-scène become invisible and in its purest form inter-titles, interview and voice-over commentary are excluded; the filmmaker is unobtrusive and the viewer is left to interpret reality for himself. 3) The Interactive Mode: Different kinds of dialogue and monologue are dominant. Most often these films are based on interviews. Although the filmmaker participates (e.g. in the role of 'provocateur'), the textual authority in this mode shifts towards the "social actors" (the authentic people) so that "their comments and responses provide a central part of the film's argument" (p. 44). 4) The Reflexive Mode: This renders visible the epistemological and aesthetic reflections that are the basis for the production, thus drawing attention to the process of filmmaking. It makes use of various kinds of Verfremdungseffekt and generally questions how a representation can "be adequate to that which it represents" (p. 57). (Nichols, who focuses on the documentary as a form of rhetoric, clearly lacks a fifth modus, namely the poetic in which an aesthetic approach to a given subject is predominant. The poetic representation focuses on experiencing the world, not on the objective representation of it; it attempts to perceive the world aesthetically, and is often emotional in a poetic way. Remember that a documentary can speak with many 'voices.'



If your film contains an interview session it is important that you experiment with different interview techniques before you start shooting. It can be difficult to find the right technique; at any rate it should always be developed in accordance with the people in the film. Find out whether the person is dependent on the interviewer's response or if s/he is a natural storyteller. This is important when you decide whether the interview in the film should have a visible interviewer (dialogue) or a hidden interviewer (pseudo monologue). The choice of an inaudible interviewer challenges your interviewee to a larger extent: S/he must be able to handle a 3-4 second pause between your question and his or her answer while remaining natural and engaged. The interviewee should always make clear who and what s/he is talking about (without depending on the information incorporated in your questions). Not everyone can handle an interview situation like that. Many people are – to a large extent – dependent on the interview being more like a conversation.

As you develop your method for the interview, try out different ways of asking questions. Your questions should be phrased in such a way that the answers are delivered within a limited time and do not omit any important information.

Furthermore, you should test different interview set–ups (i.e. different positions of the camera, the microphone, the interviewer, the interviewee, lighting, and so on) for aesthetic reasons as well as out of consideration for the interviewee.

An interview is always an artificial situation, and it is important to make the interviewee feel as comfortable as possible – some people find it difficult to avoid looking into the camera if it is placed right in front of them.



Deciding what style of music (if any) you want in the film can be very time consuming. Your choice of music plays an important part in the overall impression of the film, and these discussions should not be postponed until the editing phase. Music is an important factor when it comes to creating a 'mood' in the film, and the wrong choice of music can ruin the production. Discuss whether the music should be supportive, controlling, disturbing, or contrapuntal in relation to what is visually expressed. If you make a test film on location, try out different types of music with the filmed material.



A storyboard might be useful even though you are making a documentary. By making a storyboard (instead of improvising your way through) you get a high degree of control. This ensures that the project is realistic within the given time.

By using a storyboard you reduce the risk of lacking important shots in the editing room. It is clear, however, that the storyboard of a documentary cannot be as accurate as that of a fiction film (which does not mean that it shouldn't be as detailed as possible): You cannot plan the exact length of the different shots, at least not those involving 'real-life' people. Try not to be too ambitious when it comes to the number of stories that you want people to tell. Telling a story often takes longer than you expect.

One of the fascinating aspects about filming reality is that it cannot be controlled. Invariably, new possibilities will turn up along the way. Thus, the storyboard should always be regarded as a preliminary script that can be adjusted on location. Just remember that the danger of improvising a lot is that you might end up with a story lacking some of the essential elements.



As regards the storyboard, within the genre of the short fiction film the best short films tend (with some exceptions) to contain little or no dialogue (cf. Richard Raskin's Five Parameters for Story Design in the Short Fiction Film and Kortfilm og novellefilm – der er forskel). In the documentary short film the spoken word (monologue or dialogue) plays a more important role – especially within the 'portrait' sub-genre. Still, it is worth keeping Alfred Hitchcock's words in mind:

In many of the films now being made, there is very little cinema: they are mostly what I call "photographs of people talking". When we tell a story in cinema, we should resort to dialogue only when it's impossible to do otherwise. I always try first to tell a story the cinematic way [...]. (Truffaut, 1985, p. 61)

Consider whether you can give information 'the cinematic way' and show rather than have people tell the story (through talking-head monologue, explanatory voice-over, and so on).



The documentary is always a sort of creative adaptation of reality, regardless of whether the camera acts as "a fly on the wall" or a voice-over commentary intervenes and interprets the pictures for the viewer. In Filmmaskinen (1979) Jørgen Leth phrases it a bit differently:

Each choice is a fiction. That's how it is in my consciousness, anyway. Innocence is irretrievably lost (Leth, 1979, p. 123; our translation).

Further down the same page in Filmmaskinen, Jørgen Leth also writes: "Like a membrane, style (a series of choices) is pulled down over the authentic material." But the main issue must be how thick this membrane is – whether reality, so to speak, suffocates. And that depends on the degree of intervention, how the cinematic technique is used, and how the material is edited.

All documentaries are somewhere in between inventing and capturing reality, between the subjective and the objective, and although the distance between the two poles is short, you should reflect on where your film is placed between these poles. To what extent is your film obliged to depict reality? Are you inventing your own representations of real life in order to make reality more distinct? Are you placing authentic people in situations that they wouldn't otherwise have been in (as is the case with Nanook in Robert Flaherty's classic documentary Nanook of the North (1920-22))? Are you writing their lines and instructing them on playing themselves (as in Jon Bang Carlsen's It's Now or Never (1996))? Are you arranging tableaux or events which the characters take part in? Asking yourselves questions of this sort is essential in order to elucidate which form of modality you prefer in your film.



The Shooting Phase
Shoot the 'soft' things first (the daily chores). Don't shoot the interview until the person has become used to the presence of the camera as well as his/her role as an 'actor.'



As regards the interviews, compared to the interviewee the members of the film group are 'high status' (because you control the technical equipment and know what is to be filmed). In order to make the best of the interview and make the interviewee feel more comfortable, try to place yourselves in a low status position. You can tone down your high status position by pretending that you are not in complete control of the technical equipment. It may also have a relaxing effect if the interviewer improvises his other questions instead of reading off a script.

If a scene doesn't turn out as you planned (and it has to be re-shot), don't indicate that the interviewee didn't do well (even if that is the case). Instead, find some other excuses for re-shooting the scene; for instance, that the sound wasn't good enough, the picture was out of focus and so on.

When you need to check your filmed material, it is a good idea to leave one or two members of the group to chat with the interviewee (while the others check the pictures). Let the interviewee finish his or her story, even though you have already gotten what you wanted (to show respect for what s/he is saying).

In order to balance the unequal relationship between interviewer and interviewee and to make the interview situation less artificial, it might be a good idea for the interviewer to share some stories and contribute to the conversation.



Be careful about the technical side of the production. Making a documentary – filming 'reality' – is not an excuse for poor technical quality.



In order to make your persons appear as natural and spontaneous as possible, it is important to shoot the different scenes at psychologically the right times and places.

If the person is occupied with something, s/he is more likely to forget the camera.



If you use such camera movements as panning and tilting, make sure you have several takes of each shot in which the camera is moved at different speeds. This will give you more possibilities in the editing room.



If the camera is handheld it is important to keep it fairly steady. Make sure the picture pauses for 4-5 seconds every now and again, as this gives you a natural place to cut.



Avoid zooming unless you have deliberately chosen the aesthetics of television. It is difficult to edit a shot that contains a zoom. If you need to get closer to an object it is better to move the camera.



In general it is good to make the shots a little longer than first intended – you never know what you might need in the editing room.



Be ready to switch on the camera (or leave it on) if something unexpected happens that takes the full attention of your character to sort out. It might turn out to be a magical moment that you should consider using instead of one of the scenes from the script. In general, you need to be spontaneous and open to chance.



Shoot the general pictures in different formats (e.g. full shot as well as close shot). Often people find themselves lacking a particular format in the editing room. In general, extra pictures might come in handy.



Using the potential of cinematic techniques without drowning reality is a fine balancing act. On the other hand – don't rely so much on reality that you forget that you are actually making a film.



Be ready to make changes – maybe even to give up the original concept of the film (i.e. throw away the storyboard) if you find out that what you had planned doesn't really work. This goes for the shooting phase as well as the editing phase.



The editing phase
Basically, the editing principles of fiction and documentary are the same. However, there are more possibilities when editing a documentary, as you are not bound by causality in the same way and thus do not need to tell your story in a certain way, which gives you a high degree of freedom; you should therefore consider alternative ways of piecing the material together. Try to maintain a certain sensitivity towards the raw material in order to avoid forcing it in the wrong direction because you are too focused on the story you had planned to tell.



Rather than throwing the good story or the good feeling overboard, it might be better to give up on style, aesthetics or beautiful pictures.

In his book In the Blink of an Eye. A Perspective on Film Editing (1995), Walter Murch says (in relation to the fiction film) that in order for a film to be fundamentally interesting, the main thing to strive for in the editing room is the evoking of emotion. Then, secondarily, comes the story. This principle of priority could be applied to the documentary as well (although from time to time it can be necessary to deviate from even the best of principles).



In the above-mentioned book Walter Murch gives a piece of advice that is not only useful when editing a fiction film:

...one way of looking at the process of making a film is to think of it as a search to identify what – for the particular film you are working on – is a uniquely 'bad bit' (Murch, 1995, p. 11).

Likewise, when editing a documentary it is a good idea to search for and identify 'bad bits.' Some shots that you previously thought were essential to the film often turn out to be 'bad bits' when the film begins to take form. Also, remember the old slogan: "Kill Your Darlings."

It can be difficult to identify the unnecessary 'darlings' or 'bad bits,' especially if you have become hypnotized by the material and are no longer able to see what works and what doesn't. It is always a good idea to get somebody to view your production with a fresh eye.


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Works Cited
Bromhead, Toni de. Looking Two Ways: Documentary Film's Relationship with Reality and Cinema. Aarhus: Intervention Press, 1996.

Leifer, Anders. Også idag oplevede jeg noget... Samtaler med Jørgen Leth. Viborg: Informations Forlag, 1999.

Leth, Jørgen. Det er ligesom noget i en drøm & Filmmaskinen. Udvalgte historier om cykelsport og film. Copenhagen: Hans Reitzels Forlag, 1994 (orig. pub. 1976).

Nichols, Bill. Representing Reality. Indiana University Press, 1991.

Nichols, Bill. "The Voice of Documentary" (pp. 48-63) in New Challenges for Documentary, ed. Alan Rosenthal. Los Angeles: University of California Press, 1998.

Mamet, David. On Directing Film. New York: Penguin, 1991.

Murch, Walter. In the Blink of an Eye. A Perspective on Film Editing. Los Angeles: Silman-James Press, 1995.

Raskin, Richard. "Kortfilm og novellefilm – der er forskel," Dansk Novellefilm, Festivalavis, November 1998, p. 13.

Raskin, Richard. "Five Parameters for Story Design in the Short Fiction Film." University of Aarhus, February, 1998.

Truffaut, Francois. Hitchcock. New York: Simon & Schuster, 1985.

KNOW YOUR AUDIENCE RESERCH PART 1A

1. What is audience research?

This book is designed for people working in communications organizations: radio and TV stations, newspapers and other print media, arts companies, orchestras - any group that communicates with the public. Whenever I refer to "publishers," "media," or "stations" I mean all of these. And no matter what you call your audience - listeners, viewers, readers, visitors, subscribers, passengers, or users - the book is about all of these.

Audience research is a systematic and accurate way of finding out about your audience. There are two main things that audience research can do:
(1) estimate audience sizes, and
(2) discover audience preferences.

Radio and TV stations are unique in having a special need for audience research: this is the only industry that cannot accurately count its audience. A factory will always count the number of products it sells. A newspaper will (or could) always know its paid circulation. An organization that provides services rather than products (e.g. a hospital) is able to accurately count the number of people who walk through its doors. But radio and television programs are given away free to their audiences, and there is no way of measuring how many people tune into a program - without audience research.
For this reason, audience research was one of the first forms of market research. When radio became popular in rich countries in the 1920s, audience research followed soon afterwards. In countries where broadcasters depended on commercial revenue, such as the USA, audience surveys were done to find out how many people would hear a particular advertisement.

In countries with public radio, such as Britain and New Zealand, audience research began in the 1930s, seeking information from listeners. New Zealand’s first audience survey was in 1932. Postcard questionnaires were sent out to households with radio licenses, asking questions such as "Do you listen on a crystal set or a valve set?" and "Do you dance to broadcast dance music?"
Since those days, audience research has moved far beyond radio and television. The current growth area is internet audience research. And, though printed publications have readers rather than audiences, the same methods apply.

Methods of audience research

The most common method of audience research is the survey: a group of people is selected, they are all asked the same questions, and their answers are counted. But as well as surveys, there are many other methods of audience research, including observation, mechanical measurement (people-meters) and qualitative research. The first part of this book deals with surveys, and the second part covers most of the other methods.

Audience research methods can be applied for any activity with audiences: not only radio and television stations, but also print media, artistic activities, and (most recently) the internet. The methods described in this book apply to all of these, as well as to the study of societies (social research) and economic behaviour (market research).

Audience research, social research,and market research

Audience research, social research, and market research share a common body of methods, with slight variations. So when you know how to do audience research, you will also know how to carry out many types of market research and social research.

2.Audience research and management systems
The importance of feedback
For any activity to be carried out well, some form of feedback is needed. Try walking with your eyes shut, and you will soon bump into something. Even without your thinking about it, the feedback from your eyes is used to correct your steps. In the same way, any organization that does not keep its eyes open is likely to meet with an accident.

In the media industries, the equivalent to walking is broadcasting the programs. The equivalent of watching where you are going is audience research.
But when you are walking, you are doing more than simply move your legs, and watch where you are going. You will also have decided where you are walking to. Depending on what you see, you will adjust your steps in the desired direction. And of course, at any time you may change your direction of walking.
Whether the activity is walking or broadcasting, you can draw a diagram of a "feedback loop", like this:

In recent years, the study of management methods has produced a system known as "strategic management." It follows the principles shown in the above diagram. Notice the bottom box, labelled "Get information on results of action". Audience research is part of that box.
The importance of knowing what you're doing, and why you're doing it
Around the 1970s, some international aid programs had problems knowing exactly why they were doing some projects. Though a project might seem like a good idea, what was it actually achieving? To help answer this question, many aid agencies adopted a system called the Logical Framework, or a similar system called Object-Oriented Project Planning (ZOPP, in German).

The Logical Framework

The Logical Framework method (Log Frame for short) begins by creating a hierarchy of goals. It works like this:
1. State the main goal that you want the project to accomplish.
For example, to eliminate malaria in a region.
2. Then consider what other goals will need to be achieved to meet the first goal. In the case of the anti-malaria project, the three objectives could be:
a. to encourage people to avoid being bitten by mosquitoes;
b. to make anti-malarial drugs readily available
c. to eliminate malaria-carrying mosquitoes.
3. Now consider what must to be achieved to meet each of those goals…and so on. To continue the anti-malaria example, the goals for 2a could include
a1. making anti-mosquito equipment widely available
a2. encouraging people to wear enough clothing at times when mosquitoes are feeding
a3. advising people on how to avoid being bitten by mosquitoes.
The process continues, adding more and more levels. The highest levels are part of the initial plan. The lower levels are activities rather than goals. At the lowest possible level, a worker on the project might work towards goal a1 by visiting a particular school on a particular day, and giving the teachers information that could be used in lessons..

The whole structure can be drawn like a tree, with the single main goal at the bottom, and each branch dividing into more and more goals, objectives, strategies, aims, purposes, or activities. No matter what these are labelled, they are all a type of plan. (With the tree analogy, notice that the trunk is what you'd call the highest level - it's really an upside-down tree.)
This tree-like approach works well for a project with a very specific goal, such as the anti-malaria campaign. But organizations with audiences usually don't have a single main purpose. Many of them have several purposes, which are not clearly defined: nothing as simple and as measurable as "reduce the level of malaria in this region." For public companies, it's a little easier: in many countries their stated goal is to maximize the value of their shares. At least, that's what they say: but in many cases their shareholders could do better if the organization was closed down and the money invested in a more profitable concern. My own theory, after observing what really happens, is that the primary purpose of any organization is to survive.

And for an organization with audiences, its primary purpose (after survival) is to be creative: to provide enough entertaining, inspiring, informative, and educational material that its audience will stay with it - and the organization will survive..
For example, a radio station may decide to broadcast a program about how to avoid catching malaria. The program's purpose for the anti-malaria campaign is clear, but what purpose does it serve for the station? The station could say "we are broadcasting this program because we like to spend an hour a week on public health" - but why is that? In fact, broadcasting a program will probably serve a number of different purposes, because organizations with audiences usually have multiple, fuzzy, and overlapping goals.
To check that the tree-hierarchy makes sense, you can create an intent structure. This is done in the opposite way from forming the hierarchy of goals. You begin at the top level of the tree (the leaves, not the trunk). For each activity, consider "Why should we do this? What will it achieve?"
For most organizations with audiences, their logical framework diagrams won't look like trees, because each activity (program, article, etc) will serve several purposes. A tree covered in cobwebs might be a better example.

To complete the Logical Framework, several questions have to be answered for each goal and sub-goal:
- What resources are required to achieve this purpose?
- What constraints may prevent it; under what conditions will it succeed?
- How will its success be evaluated?
This last question is where audience research comes in. Most activities of an organization with an audience can't be evaluated without doing audience research.
The need for audience research
If you have an audience, and you don’t do audience research, this is equivalent to walking with your eyes shut. But many organizations (even those with audiences) survive without doing audience research. How do they survive?
Even if an organization doesn’t do systematic audience research, it usually has some informal method of collecting feedback, and sometimes these informal methods seem to work well.
When funding is guaranteed, regardless of audience size, broadcasters can survive without audiences. Many shortwave services have tiny or unknown audiences, but governments fund them out of national pride.

Organizations that rely on revenue from their audiences often use the amount of revenue as a substitute for audience research. This applies to most small businesses. As long as they keep making money, they feel no need for audience research. But when the flow of money unexpectedly declines, the businesses often feel the need for market research. Income flow will tell the owner what is happening, but not why.
If you want to know why audiences react as they do, you need audience research - or market research, or social research, depending on your industry. In larger organizations, where information about revenue is often delayed, or is complicated by other factors, regular audience research (or market research) can often provide an early indication of a change in the habits of the audience (or the customers).

Varieties of audience research

Not all information-gathering is research. To qualify as research, information-gathering must be systematic and unbiased. It must cover the entire audience of interest. It should also avoid subjectivity: if two people do the same research, they should arrive at the same results.
Some politicians believe they can do public opinion research (yet another form of audience research) by talking to taxi drivers, because they believe that taxi drivers are typical of the whole population. Of course, this might be true, but it probably isn’t. In developed countries, most taxi drivers are men, fairly young, and with below-average education. If you assume that the opinions of taxi drivers are typical, you are taking a big risk. Audience research greatly reduces this risk.

Audience measurement

As mentioned above, radio and television have special need of audience research - simply to find out what most other organizations already know: how widely their services are used. Thus audience measurement is the most widely used form of audience research.
There’s an important difference between audience research and the customer information that non-broadcasting organizations gather. These other organizations collect information (mostly financial) about all their customers. If they calculate a total sales figure, it should be completely accurate. Audience research, because it relies on samples, can’t be accurate to the last digit - but nor does it need to be.
If proper sampling procedures are used, you can estimate for a given sample size (number of people interviewed) the range of accuracy for any audience estimate.
A newspaper can make a statement like this: "Last week we sold 53,234 copies."
A broadcaster, after doing an audience survey, could make a statement like this: "Last week, the best guess at our audience is 52,000 listeners - but there is a 5% chance that the true figure is smaller than 49,000 or larger than 55,000." Interviewing more people can reduce the margin of error (3,000 either way, in this example), but it is always present whenever information is based on a sample, instead of the whole population. The larger the number of interviews, the smaller the margin of error. The next chapter covers this topic in detail.

Audience measurement is done in two main ways:
1. Surveys, asking people which programs or stations they listened to, at which times, on which days.
2. Meters attached to TV sets (or occasionally to radios) , which record the stations the set is tuned to, at which times, on which days.

Meters are more accurate than memories, but are very expensive. In most developed countries the television industry is large enough and rich enough to afford meters, particularly when there are commercial stations whose revenue depends on accurate audience information. But in developing countries, and those without commercial broadcasters, surveys are the commonest method of audience measurement.
Audience measurement can find out only that a person (or household) was tuned into a program at a particular time. It provides no information about the amount of attention being paid to the program, or opinions about the program, or other matters related to the program.
Evaluation
Sometimes a program has a clear purpose. For example, a radio program on health education might try to educate people on how to prevent malaria. If that is the only purpose of the program, its success can be evaluated using audience research methods.
Outcomes from the program might include people being aware of the program, people listening to it, people acting on its advice, and eventually a fall in the number of people who have malaria. (Of course, if the malaria rate does drop, there could be many other reasons for this too. When something happens, there are usually many different reasons.)
Another type of evaluation is testing a program not for social effectiveness (as above) but to simply improve programs. For example, a TV channel will make a pilot program and show it to a small group of people. These viewers will be asked questions about the program, and depending on their reaction, the program might be broadcast, cancelled, or changed.

Understanding your audience

If you don’t want to measure the audience or evaluate a program, why would you do audience research? A very important reason is to understand your audience. The more you know about the types of people in your audience, their backgrounds, their interests, and their preferences, the better you can be at making programs to suit them.
Research as program content
Another reason for doing research is to use the results as program content. Some stations, before an election, carry out opinion polls, in which voters are asked who they intend to vote for. The results are then broadcast.

How research is done: an overview
Let’s begin with how not to do a survey.
Sometimes, broadcasters seem to say to themselves "Shall we do a survey? ... Yes, why not? What a good idea!"
So they produce a questionnaire, writing down all the things they want to know about their audience. Then they find some people who will fill in the questionnaire. (This type of survey nearly always uses questionnaires that the respondents fill in themselves.) Perhaps there is a big fair being held nearby, so the station prints a lot of questionnaires, and leaves a heap at the fair, with a sign instructing people to take a questionnaire, fill it in, and mail it back.

After this, the station may have a few completed questionnaires - but probably only a small percentage of the number printed. (The worst case I know of was the Wanganui Farmerama, an agricultural fair in New Zealand in the 1970s. Thousands of questionnaires were printed, but just 6 were filled in and returned. Nobody ever found out what happened to the rest.)
Not all of these questionnaires will be fully completed - but the station staff are probably used to forms that are unclear and poorly filled in. Now, the staff wonder what to do next. They begin to realize how much work will be required to process the questionnaires - though they are not sure how this processing is done.

What they didn’t know was that producing the questionnaire and getting some completed questionnaires back was the easiest part of the process. Often, at this point the manager desperately glances through the questionnaires, and declares "Yes! I knew it all along: the listeners agree with me." The questionnaires are put away in a box. They gather dust for a year or two, and eventually they are thrown out.

What a waste of effort! If this story wasn’t so common, it would be funny.
How to organize a survey
Now that you’ve seen how not to do a survey, let’s look at a better method. Whether you do the survey (or other research) yourself, or commission another organization to do it, you should first of all:
1. Know what you want to know, and
2. Know how you will use the results.
If you don’t know these, you will probably flounder in indecision, and not find out what you really need to know.

Audience research projects are usually done in this order:
1. Define the purpose of the research.
You should be able to summarize this in one sentence.
2. Try to find out if the information you need is already available.
If the information exists, you can stop now. If the information is not available, you can go ahead with the research plan.
3. How much is it worth to you, to know this?
Research can be very expensive. There are always ways to reduce the cost, but they bring certain disadvantages.
4. Which research method is most appropriate?
If you need precise numerical information, a survey will be needed. If you need to gain a broad understanding, and numbers are not so important (e.g. the types of people in your audience and what they prefer) qualitative research may be more appropriate.
5. Who will do the research?
Will you do it by yourself, or hire a research organization to do it all, or will it be some type of joint effort?
6. Now do the research.
This book explains how.
7. When the research is finished, compare the results with your activities.
What differences are there between the perfect activities (as defined by your audience) and your current activities? What needs to change? Why not change it, then?
Planning a research project
You can plan a research project by asking yourself, and answering, these questions:
What do you already know about your audience?
What do you need to know?
How will you use the results?
What do you already know about your audience?
It’s worthwhile to keep a list of some basic facts about your audience. I have compiled a set of basic questions, which cover most aspects of audience research. A well-informed publisher should know most of the answers to these questions.
The basic questions of audience research
1. How large is the audience - both as an average, and as the reach (number of different people)? This is explained in more detail in the box [separate file].
2. What kind of people make up the audience? How do they differ from the whole population - e.g. in terms of age group, sex, occupation, etc?
3. Where is your audience? In each part of your coverage area, what percentage of the population are members of your audience?
4. When does your audience use your publication (or tune into your station) - what time of day, what day of week, etc?
5. How do your audience members spend their time? How much of their time is spent being part of your audience? And how much with your competitors?
6. What type of content (e.g. radio and TV programs, newspaper articles) interests your audience most - and least?
7. What styles of presentation do your audience prefer, and what styles do they dislike?
8. Which activities, attitudes, and other effects do your publications cause among your audience?
9. How will your audience react to a new kind of program or article that you might introduce?
10. How can you increase your audience? Is it best to try to find new listeners? Or to bring lapsed listeners back? Or to persuade existing listeners to spend more time with your broadcasts?
11. What percentage of the population in your area know about your station - and how much do they know about it?
12. What is preventing people from using your service as much as they might?
Most audience research is directed towards answering the above general questions. Some of them, of course, are more than one question. In fact, some of those questions can be divided into hundreds of more precise questions.
With any proposed research project, it is useful to work out which of the above general questions it tries to answer. Most research projects will cover more than one of the general questions, but if you have done no audience research before, it will be impossible to cover all questions with a single project. You would have to ask thousands of questions, and most respondents would not have enough patience to answer so many questions accurately.